Week 9 17.11 – 21.11

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This week, I completed the “idle” scenes for two different worlds, creating a strong sense of contrast between them through differences in lighting, color, and atmosphere. I also began developing the art assets for in-game props, ensuring that their visual style and functionality are more closely aligned with the overall tone and concept of our game. These improvements help strengthen the game’s visual coherence and player immersion.

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