This week, we visited the postgraduate VR graduation showcase. One project that really attracted me was a game that worked in the space without relying on controllers (although I didn’t get to meet the creator). Inspired by this, our team decided to use hand tracking instead of controllers in our own game, as we believe this will make our horror game feel more immersive and intense.
There was also a VR film about raising a cat, which I found very interesting. It had apparently won an award, and I had a long conversation with the creator, which gave me a lot of inspiration.

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