Week 6 27.10 – 31.10

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The sixth week of the course focused on the use of AI tools and basic programming. This week, I experimented with using AI to assist with simple coding exercises and completed several small but engaging projects, including an NPC following behaviour and a duck animation state transition experiment.

By using AI tools to support the coding process, I was able to understand logical structures and functional implementation more efficiently. For example, in the NPC-following exercise, I learned how basic conditional logic and position-based calculations can allow a non-player character to respond to the player’s movement. This process made me realise that AI can function not only as a code generator, but also as a learning aid that supports understanding of programming logic.

In the duck animation project, I used code to control transitions between different animation states. Although the implementation was relatively simple, the process helped me better understand the relationship between animation systems and program logic. It also highlighted the enjoyment of driving character behaviour through code. Overall, while this week focused on foundational exercises, working with AI-assisted programming gave me a more direct understanding of the relationship between technology, automation, and creative practice, and provided a solid basis for developing more complex interactions and game mechanics in the future.

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